This part of the submarine has three levels – the top of the conning tower which is outside and contains the UZO (functionally a periscope), the attack periscope which is in the second level of the conning tower, and the observation periscope which is in the command room. The Watch Officer can be asked to man the deck or flak guns. The Watch Officer can be found in the Fore Quarters while submerged and on the conning tower while surfaced. The Soundman also has the passive abilities to give your hydrophones a longer range and detection speed along with a reduction of darkness penalty when scanning for ships while surfaced at night. The Soundman can reveal enemies where they were previously unseen, and can show ships on the map as if you had a visual contact with them. The Radioman is able to send messages that are difficult to intercept, and has the passive abilities of a longer radio range and longer/faster radar range/response. The Soundman Benno Scheu can be found here along with the Radioman Wolfram Raabe and the Watch Officer Dieter Epp. The Hydrophone, and Radar (when available) stations are in this area of the boat. Passive abilities include a faster reload speed, a lower chance of dud torpedoes, and an increase of torpedo range and damage. Kurt Faust has the ability to overcharge torpedoes trading accuracy for range, and the ability to pre-heat torpedoes making them do more damage and go faster. (NUM PAD) – Sets course to periscope bearing SHIFT + + (NUM PAD) – Maximum time compression SHIFT + - (NUM PAD) – Minimum time compression (NUM PAD) – Decreases time compression incrementally RIGHT ARROW – Rudder 5 Degrees to Starboard (does not add 5 degree increments)ĭOWN ARROW – Decrease speed incrementally LEFT ARROW – Rudder 5 Degrees to Port (does not add 5 degree increments) SHIFT + PAGE DOWN – Lowers observation periscope fully SHIFT + PAGE UP – Raises observation periscope fully SHIFT + DELETE – Lowers attack periscope fullyĬTRL + MOUSE DOWN – Free view camera down SHIFT + INSERT – Raises attack periscope fully SPACE – Interact/fire weapon/select target/deselect target O – Chronograph (a clock with a stopwatch built in) Y – Sonar Decoy (for buying time when diving to escape a destroyer) SHIFT + V – Crash Dive (dive quickly to a depth of 70 meters) SHIFT + F – Sets current depth as new depth SHIFT + R – Blow Ballast (surfaces the boat quickly)į – Periscope Depth (sets depth to 13 meters) W,A,S,D – First person movement keys (hold shift to speed-walk) Thanks.Ģ0 June 2018 - Convoy Attack Section addedġ8 June 2018 - Graphics issues section added Please direct your complaints to Ubisoft.ġ0 April 2020 - For questions you'd like a response to, please comment in English. Potential additions: Evasion strategies, Hydrophone, and RADAR.Ģ4 September 2020 - Updates to this guide are indefinitely suspended. Ubisoft: If you're interested in changing my mind and the mind of other consumers you'll need to work with us to restore consumer confidence. Should Ubisoft decide they want to cooperate with the community they'll want to know what the action items are to send to their developers. I recommend that consumers stop purchasing content in this series until we start to see active support of the software from Ubisoft.Ĭommunity members: please feel free to post your grievances in the comments section. As such, we need to provide the Ubisoft management team a clear financial incentive to produce more polished games and see a return on investment by doing so. As participants in the free market we vote with our wallets. While this was not the case a decade ago, I see this becoming a general trend in the gaming industry- producers make something just good enough for people to buy it, then they abandon the software to repeat the cycle in subsequent years. I don't feel that Ubisoft has met my expectations in creating a polished finished product, and I don't forsee any improvements in this game since there's no direct financial incentive for the management team at Ubisoft to invest developer time on such activities now that consumers have already bought the product. I will do my best to continue answering questions to support gamers who want to enjoy this software, but I will not be purchasing content in the future. An important message to Ubisoft and the Silent Hunter community:Īs of today () I will no longer be participating in the SH5 franchise.
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